AI Insights · Timothy · January 2022
Top 5 Dynamic Games on Android in Central America Q4 2021
Discover the performance metrics of the top 5 dynamic games on the Android platform in Central America for Q4 2021, including weekly downloads, revenue, and active users.
In Q4 2021, the top 5 dynamic games on the Android platform in Central America showcased impressive metrics in weekly downloads, revenue, and active users. Here’s a detailed look at the performance of these games, based on data from Sensor Tower.
Roblox had a notable quarter with weekly revenue peaking at approximately $105K in the last week of December. Weekly downloads saw a significant increase, especially in the week of December 20, reaching around 433K. The game also maintained a strong user base, with weekly active users fluctuating between 5.5M and 6.2M throughout the quarter.
Cookie Carver: Life Challenge saw a varying trend in downloads and user engagement. Weekly downloads started strong, peaking at about 348K in mid-October, but gradually declined to around 69K by the end of December. Active users followed a similar trend, starting from 148K in October and decreasing to approximately 181K by the end of the quarter. Revenue was minimal, with only a few dollars recorded in the last weeks of December.
Papers Grade Please! experienced a steady rise in both downloads and active users. Weekly downloads peaked at around 433K in late November, while active users reached their highest at approximately 740K in the same period. Revenue also showed growth, especially in December, with weekly earnings reaching up to $122.
Candy Challenge 3D had a mixed performance. Weekly downloads were highest in mid-October, hitting around 322K, but dropped to about 62K by the end of December. Active users followed a similar pattern, peaking at approximately 556K in late October and then declining to around 283K by the end of the quarter. The game did not generate any significant revenue during this period.
420: Prison Survival started strong with downloads peaking at around 631K in early October, but experienced a sharp decline, ending the quarter with approximately 20K downloads per week. Active users mirrored this trend, with a peak of around 646K in mid-October, dropping to about 51K by the end of December. There was no significant revenue recorded for this game during the quarter.
For more detailed insights and data on these and other applications, visit Sensor Tower.